Urtuk: The Desolation. Turn Based | Fantasy | Strategy | RPG | Open World
Links: http://www.urtuk.com/
https://store.steampowered.com/app/1181830/Urtuk_The_Desolation/
https://www.youtube.com/watch?v=Gs2Bhmtusy4
Urtuk is an open world, tactical turn-based RPG in a dark fantasy setting. Recruit new followers, loot the corpses of your fallen foes, and do your best to survive.
Urtuk is a survival RPG with a focus on combat and open-world exploration. Turn-based, tactically rich combat on large maps, with multiple environmental factors and a carefully crafted class/skill system. Procedurally generated survival campaign. Extract character upgrades directly from your fallen enemies. These custom abilities can totally change a character's role in combat. Extracted abilities include pushing the enemy on a critical hit, retaliating when being hit, avoiding a lethal strike, and performing a life-stealing counterattack against your foe! The game puts a great focus on the core battle mechanics. Apart from hex map, the game features a couple of innovative mechanics to turn-based combat. Each character in battle generates a special resource named 'Focus'. This is accumulated by doing or taking damage. When the Focus bar is filled up, the character spawns a special and powerful ability to "Focus pool". This focus ability can be used by player anytime during his turn. When a melee attacker hits its target, any allied ranged unit may shoot right afterward if it's in range, LoS is not obscured, and no friendly fire is involved. This is called 'ranged support'. Another type of support is 'Shield Ally' - when it triggers, all damage is nullified. The critical hit only occurs when you attack slow or stunned target or attack enemy from behind. Counterstrike is a retaliation attack, which gets automatically executed each time a character blocks or nullifies damage. The traveling system is like in FTL, so you have various points of interest such as hideouts, camps, shops and these are interconnected with routes. The campaign has several biomes (zones,) and the player needs to beat each zone until he reaches the final destination. The ultimate goal of the game is to cure Urtuk of his disease by reaching the Ancient City in the last zone. Each zone has its specific environment and types of enemies and at the end of any given zone, the player needs to defeat the zone's boss. When a battle takes place, any party member can get injured or killed. The world of Urtuk is dynamic, meaning for example, if you engage a scavengers camp and killed 3 out of 5 scavengers, then when the battle is over and you engage the same camp again, only the remaining 2 out of 5 will be present in the upcoming combat for you.
The game will be released for PC, Mac, and Linux in just a few weeks - on February 14, 2020.
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