Using Curves in Blender to make tubes to drive in for BeamNG

Published on ● Video Link: https://www.youtube.com/watch?v=g7sgYEPhfo8



Duration: 50:17
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https://1drv.ms/u/s!AoPEwcmh86n1qVNAfPCchDKGsiaw?e=pzQ0KV
Tube made in this video...
--Extract the folder and place it in your level's art folder so that it has its own folder...
--In the inspector window with the tube selected, tell the collisions to be Visible Mesh Final, then rebuild collision
-Have Fun