Using Custom Control Rigs in Unreal Engine for Sequencer Animations
In this episode I'll show you how to use your own custom Control Rigs for animations and layered overrides in Unreal Engine. This is EPIC's way of overcoming a serious limitation of the engine and allows us to animate characters and objects in our scene, without having to hack and tweak an animation sequence directly.
I'll explain how to create control rigs for your own figures in the next episode.
Control Rigs Quick Start: https://dev.epicgames.com/documentation/en-us/unreal-engine/control-rig-in-unreal-engine
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