Using Geometry To Constrain Dice Rolls
Channel:
Subscribers:
179,000
Published on ● Video Link: https://www.youtube.com/watch?v=RfNtPr7LeGQ
I talk about my thoughts on reducing rules about making dice rolls (or spending points) by using geometry to constrain those rolls.
I spoke at the Reboot Conference in 2017, which you can watch here (the link goes to ten minute mark where I talk about the idea): https://youtu.be/MEewLWDpscA?si=qGvKNcERgvFty_lA&t=625
Other Videos By Timothy Cain
2023-12-26 | Job Interview Questions |
2023-12-25 | A Christmas Lesson In CRPG Design |
2023-12-22 | Game Pitches |
2023-12-21 | Game Lore |
2023-12-20 | Analyzing Game Designs |
2023-12-19 | Villains |
2023-12-18 | Social Conflict Resolution |
2023-12-16 | The Dog, Part 9 |
2023-12-15 | Pacifism In Games |
2023-12-14 | Telemetry |
2023-12-13 | Using Geometry To Constrain Dice Rolls |
2023-12-12 | Writing Design Specifications |
2023-12-11 | Beginnings |
2023-12-08 | Making And Maintaining An IP |
2023-12-07 | The Evolution Of Source Control |
2023-12-06 | The Story Of The Bag |
2023-12-05 | My Work Pattern For Designing |
2023-12-04 | My Top Five Video Games |
2023-12-01 | Insignificant Features (That I Really Like) |
2023-11-30 | Marketing The Outer Worlds |
2023-11-29 | Arcanum As A Windows 10 App |