Using Maya LT for Rigging and Animation at OKGD User Group
Learn more: http://blog.digitaltutors.com/digital-tutors-hosts-oklahoma-game-devs-montly-meetup
To begin the night's discussion, Delano went through some basic animation and rigging techniques using Maya LT and a character asset from Digital-Tutors' Indie Game Development Pipeline Series called the Ghost Knight. He used Maya LT to demonstrate some basic rigging techniques for the the character. He also illustrated how to add joints for articulation that looked realistic based on human anatomy. He had a lot of practical advice for animating 3D characters as well as some personal insights on approaching animation in general, stressing the importance of the story line to the animation process. "When you animate, don't think about animating a model, stated Delano, "instead, think of animating as helping to move a story along,"
-~-~~-~~~-~~-~-
Digital-Tutors is now Pluralsight. Learn more:
➨ https://www.youtube.com/watch?v=DswEJDodZEI
-~-~~-~~~-~~-~-
Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you've come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.