Using physical materials in UE4 to create a target
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Published on ● Video Link: https://www.youtube.com/watch?v=V0O7K6lxb2w
I wanted to create a target that could be shot in various concentric rings similar to a shooting range. The issue was how to work out what the player was hitting and provide score based on accuracy. This has been solved by using physical materials. I cover how to set this up in UE4 and briefly cover the blueprint setup and other usage cases for this feature.
https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicalMaterials/PhysMatUserGuide/index.html
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Tags:
Unreal Engine
physical materials
UE4
Games Design
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Currently, FelixofMars has 2,028 views for Unreal across 4 videos. His channel published less than an hour of Unreal content, roughly 1.38% of the content that FelixofMars has uploaded to YouTube.