Using physical materials in UE4 to create a target

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Published on ● Video Link: https://www.youtube.com/watch?v=V0O7K6lxb2w



Game:
Unreal (1998)
Duration: 7:37
815 views
5


I wanted to create a target that could be shot in various concentric rings similar to a shooting range. The issue was how to work out what the player was hitting and provide score based on accuracy. This has been solved by using physical materials. I cover how to set this up in UE4 and briefly cover the blueprint setup and other usage cases for this feature.

https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicalMaterials/PhysMatUserGuide/index.html







Tags:
Unreal Engine
physical materials
UE4
Games Design



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