Using Scalar Textures to Control Particle Density
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Published on ● Video Link: https://www.youtube.com/watch?v=5tmUm5_g8sc
http://www.autodesk.com/softimage In order to create complex volumetric patterns within our rendered particles, we will utilize scalar textures in the Render Tree.
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Softimage
XSI
ICE
particles
fractal scalar
fractal cell
render tree