UT2004 ReShade [4K] Competitive TDM Gameplay on Goose2k4 | BVA vs om`eSports - Dual POV by asc & csm
ReShade (iMMERSE Basic) shaders with Screen Space Reflections, Depth Of Field, and Screen Space Ambient Occlusion on Unreal Tournament 2004 at 4K UltraWide (2x1920x1644) max graphics. Competitive 4v4 TDM from 2006. Be Very Afraid vs om`eSports.
Clanbase '06 4v4 TDM Spring Open Cup (Europe)
Map: DM-Goose2k4
Map 2 (bo3 - last map)
csm's role:
To control Flak spawn (27s), assist with AMP "Double Damage" (82s, 1st spawn after 27s), and assist with 100 armour (55s, 1st spawn after 27s) when free.
My role:
To control Minigun spawn (27s), control 50 armour (27s), assist with AMP "Double Damage" (82s, 1st spawn after 27s), and assist with 100 armour (55s, 1st spawn after 27s) when free.
Timing was done on-the-fly by calculating time off the in-game clock.
Lineup:
BVA: asc (pov), Recoil, Surfa, csm (pov)
om`eSports: gam, alien, tzyn, stalker
Game settings in 2007:
High Sensitivity: 10cm/360, mx510
1024x768
FOV 85
CRT at 85Hz
170fps cap
Demo recorded at 45fps
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