UT2004 ReShade [2K] Competitive TDM Gameplay on Campgrounds | BVA vs Fd - Rocket Control by asc
ReShade (iMMERSE Basic) shaders with Screen Space Reflections, Depth Of Field, and Screen Space Ambient Occlusion on Unreal Tournament 2004 at 1440p max graphics. Competitive 4v4 TDM from 2006. Be Very Afraid vs Fd.
Clanbase '06 4v4 TDM Spring Open Cup (Europe)
Map: DM-Campgrounds2004-G1E
Map 3 of 4 (bo5)
My role:
To control Rocket Launcher spawn (27s), control top/bridge area to assist with Lightning Gun spawn, time/control 100 armour (55s, 1st spawn after 27s), and assist with AMP "Double Damage" (82s, 1st spawn after 27s) when free.
Timing was done on-the-fly by calculating time off the in-game clock.
Lineup:
BVA: asc (pov), Surfa, CodFather, csm
Fd: mouz.Daddy, NaKeDNeO, *aAa*Zeta, *aAa*Falcon
Game settings in 2006:
High Sensitivity: 10cm/360 mx510 500Hz 800DPI
1024x768
FOV 85
CRT at 85Hz
170fps cap
Demo recorded at 55fps-variable (captured at 50fps)
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