UT2004 ReShade [2K] Competitive TDM Gameplay on Goose2k4 | BVA vs FFS - Minigun & 50a Control by asc
ReShade (iMMERSE Basic) shaders with Screen Space Reflections, Depth Of Field, and Screen Space Ambient Occlusion on Unreal Tournament 2004 at 1440p (2560x1440) max graphics. Competitive 4v4 TDM from 2006. Be Very Afraid vs FFS.
Clanbase '06 4v4 TDM Fall Open Cup (Europe)
Map: DM-Goose2k4
Map 3 (bo3 - last map)
My role:
To control Minigun spawn (27s), control 50 armour (27s), assist with AMP "Double Damage" (82s, 1st spawn after 27s), and assist with 100 armour (55s, 1st spawn after 27s) when free.
Timing was done on-the-fly by calculating time off the in-game clock.
Lineup:
BVA: asc (pov), Surfa, HisRoyalGay!, csm
FFS: DoKosten, tewic, Sandbakk, rmzs
Game settings in 2006:
High Sensitivity: 10cm/360, mx510
1024x768
FOV 85
CRT at 85Hz
170fps cap
Demo recorded (and captured) at 45fps
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