UT2k4 - Monster Evolution - All Time High Playthrough
This is a solo playthrough of All Time High on the live server Monster Evolution. In this run, I brought my rank 4 Mechanic. The Mechanic have the ability to salvage metal parts from robots and use them to craft turrets, robots, and utilities. This particular build specializes in deploying turrets.
For the beginning of the run, the Krall kept cursing me with Iron Maiden (that's the green spiky effect). While cursed, I would end up taking damage if I damaged others. I had to fly around and either wait for the curse to expire or the kralls to curse me with something else. I've struggled to establish a base at the blue end since the monsters were able to destroy the auto turrets before I could back them up. At least the stationary turrets survived to the last wave. That was essential since the warlords could also curse me with Iron Maiden. When cursed, the turret would end up taking damage instead of me.
Map Objectives:
0:00 - First wave
9:38 - Second wave
13:24 - Third wave
15:48 - Fourth wave
19:40 - Fifth wave
22:28 - Final wave
24:10 - Victory
Recommended level range for this map: 100-200
Recommended number of players: 4-6
Map Description:
A floating platform 12 miles above ground. It serves absolutely no purpose at all, except chasing flags for a small number of competitors.
Map Author: J-Rts
Converted to Monster Assault: Chris
Server Description:
Monster Evolution is an Assault based RPG game type in Unreal Tournament 2004. You and your teammates will carry out various tasks for missions against the countless monsters that stand against you. Victory is achieved if you're able to complete all objectives.
Server IP: 74.91.119.108:7777
Disclaimer:
There is a playthrough for each map on the server. The playthroughs are executed on the live server. Nothing was announced either in Discord or in the server prior to my performing these recordings. Footage is unedited in order to display natural runs. Therefore, runs may capture my blunders, rushed scenarios, slow runs, uncensored chat, friendly players, and quiet games. Recordings were captured during a variety of times throughout the day/night with server capacity varying from empty to nearly full. Participants were from across different time zones as well.
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