UT2k4 - Monster Evolution - Convoy Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=QuIrMU3xMys



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Let's Play
Duration: 20:05
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This is a 4-5 player runthrough of Convoy on the live server Monster Evolution. In this run, I brought my rank 4 Paladin. The Paladin class specializes in keeping their allies alive and tanking monsters. This particular build focuses on high defense, abilities that transfers damage from allies to the Paladin, and healing.

There was a slow start to this assault since we were not sure if this is a relic attempt or not. The relic requires the team to beat the map in a few minutes so it would be best to prepare as much as you can in the starting room. Ultimately, we decided against the relic attempt.

Map Objectives:
0:00 - Open the hatches
4:53 - Extend the boarding platform
7:21 - Place explosives on the door
8:22 - Open the rear door
11:39 - Open the side doors
12:36 - Reach the N.E.X.U.S. missile trailer
18:10 - Retrieve the N.E.X.U.S. missiles
19:33 - Victory

Recommended level range for this map: 100-175
Recommended number of players: 1-4

Map Description:
This scenario is a recreation of the recovery of the Nexus prototype missiles by the NEG military, after they were stolen by the Hellions. NEG forces pinpointed the location of the cache due to a hidden homing device on these devastating weapons of mass destruction. The exact location of the missiles could only be pinpointed during the short period when they were being transferred from one location to another above ground on Taron, and the military had no choice but to strike at this time.

Map Author: Phil Cole
Converted to Monster Assault: Funkyman

Server Description:
Monster Evolution is an Assault based RPG game type in Unreal Tournament 2004. You and your teammates will carry out various tasks for missions against the countless monsters that stand against you. Victory is achieved if you're able to complete all objectives.

Server IP: 74.91.119.108:7777

Disclaimer:
There is a playthrough for each map on the server. The playthroughs are executed on the live server. Nothing was announced either in Discord or in the server prior to my performing these recordings. Footage is unedited in order to display natural runs. Therefore, runs may capture my blunders, rushed scenarios, slow runs, uncensored chat, friendly players, and quiet games. Recordings were captured during a variety of times throughout the day/night with server capacity varying from empty to nearly full. Participants were from across different time zones as well.







Tags:
Unreal Tournament 2004
Monster Evolution
Playthrough



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