v43 Math: Post-Nerf Dunewinds | Paragon Guide
TLDR:
- Spend 750 more health at fourth activation to gain 15 less power and attack speed than before
- All heroes can quite easily do 3 activations with a minimum of 478 health at lvl 20
- Countess is the only hero that needs to card health to do a fourth activation
- A fifth activation of Dune Winds is impossible
- All heroes can do a third activation of Dune Winds by hero level 11 solely through their base health
- A fourth activation on Countess/Kallari/Wraith/GRIM/Steel seems incredibly powerful and risky
- A fourth activation Carry still with at least 39 health (not including carded health) sounds almost viable (105 power 90 attack speed)
- Dune Winds is a high risk, high reward card for anybody that can utilize power and/or attack speed to deal burst damage OR sustained SAFE damage
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