Valve Hammer Editor env_projectedtexture Entity
Showing off the env_projectedtexture entity in Valve's Hammer Editor. I made this because I had trouble finding out how to do this, but figured it out on my own.
Basically, you make an env_projectedtexture entity. Make sure shadows are enabled and make sure that under flags it is enabled. I am not sure how anyone else did theirs, but I tied my projectedtextures to trigger_multiples (OnTouchAll,TurnOn/TurnOff) so that I could turn each light on and off when I wanted to.
If you have any questions, I'd be happy to answer them. And remember that you can't have more than two lights on at once that are casting realtime dynamic shadows.
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