Vampyr - First Playthrough - Part 1 | Come To My Embrace
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Vampyr is an action role-playing game played from a third-person view. The player controls Jonathan E. Reid, a doctor who was made into a vampire, and whose thirst for blood compels him to kill innocent people. To do this successfully, he must study and change his targets' habits, collect clues, and maintain relationships with the sixty citizens under his care in London, which serves as a fictionalized semi-open world built around hubs of neighborhoods tethered to other areas. A skill tree facilitates the improvement of abilities, which is fueled by experience points gained from blood and, alternatively, investigation. Feeding on human blood provides nourishment in addition to unlocking new vampiric powers. Abilities can be manually activated and passively upgraded. Active skills afford defensive, aggressive, healing, and tactical measures; passive skills increase health, stamina, the blood gauge and absorption, bite damage and regeneration, and carry capacity. It is possible to finish the game without killing citizens, which best preserves Reid's cover as a doctor, but leaves him nearly incapable of levelling up. Killing no one unlocks one of four endings. He can turn people into vampires, and is only able to enter a house with an invitation. Locals each have their different backgrounds, relationships, and routines. If killed, they impart their last thought. The "Mesmerize" ability controls the behavior of weaker targets, like coercing them into revealing information, or guiding them to less conspicuous areas so as to feed without combat. With crafted medicine, Reid can heal the injured and sick, whom if eaten, will yield more experience points as a result; the rate of their affliction can be viewed using vampire senses, which also detect blood. Each of the four districts has a score based on the average health of its citizens. Reid navigates London using a waypoint, and collectible documents are scattered around the city.
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