Vanguard Beta Thoughts

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The Call of Duty Vanguard MP Beta has now wrapped up, so I'll gather up my list of my feedback notes to discuss some of the good and bad, and go through my current thoughts on this year's game in informal review. What I find important or entertaining about the game may completely differ from what you value, but the gameplay worked for me. The amount I get invested in the multiplayer now mostly rests on what we see in terms of meaningful aspirational progression and challenges. If the trend there continues with not being what I find engaging, then the other modes of the game will be what provide value for me.

Timestamps:
0:00 - Intro

Going through beta feedback:
0:08 - Enemy red nameplate issues / visibility
1:26 - Visuals / Xbox 120hz broken mention
2:14 - Destructible map elements
3:08 - Minimap dilemma / Radar jamming
5:10 - Other mixed killstreak thoughts
7:07 - Pacing options a preference
9:15 - Pinging
9:37 - Spawns

Things acknowledged / changed / positives:
11:40 - Disabled respawn camera
12:13 - Visual distortion, sound issues, armor & goliath field upgrade
13:48 - Gunsmith
14:21 - Attitude towards potential cheesy / op stuff
16:06 - Clear new item indicator?
16:56 - Soundtrack

17:21 - Overall Vanguard feelings
18:11 - 'Should you buy'? 'Worth it'?
18:44 - What I'm looking forward to + obligatory progression ramble
21:42 - Wrap-up

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