Variable Combo - Cody (Retroachievements) - Street Fighter Alpha 3 Max [Combo in Description]
Retroachievements
Street Fighter Alpha 3 Max
Achievement: Variable Combo - Cody
Character: Cody
Objective: Perform a 40% damage Custom Combo / Variable Combo using V-ISM on Training Mode (Damage 2, no Special/S.C shortcuts).
Solution 1 (recomendable, next to round start position) : HP + HK (Activates Custom Combo 3), HP, ↓↘→ + MK, ↓↘→ + MK, ↓↘→ + MK, HP, ↓↘→ + HK
Solution 1 resumed: HP + HK, HP, (↓↘→ + MK) x 3, HP, ↓↘→ + HK
Solution 2 (corner) : HP + HK (Activates Custom Combo 3), ↓↙← + HP, HP, ↓↙← + LP, HP, ↓↙← + LP, HP, ↓↙← + LP, HP, ↓↙← + LP, HP, ↓↙← + LP, HP, ↓↙← + LP, HP
Solution 2 resumed: HP + HK , ↓↙← + HP, (HP, ↓↙← + LP) x 7
Notes:
The Custom combo / Variable Combo is activated by pressing a kick and a punch with the same strength. The strength you choose changes the position of the colored shadow that is the only one that hits the opponent. Both solutions use HP + HK to avoid the shadow interference during the combo.
In Solution 1, the next command must be done fast right after the previous hit the opponent.
In solution 2, don't mash HP during the combo. You have to time every HP in order to keep the dummy at the right height.
In solution 2, after ↓↙← + HP your objective is to hit HP and make "↓↙← + LP" miss, because HP does much more damage. If ↓↙← + LP hits, it is still possible to reach the damage needed for the achievement, but try to make as much HP hit in the beginning of the combo.
This combo was tested against Cody using V-ISM, but be aware that the combo damage may change when you change your opponent or the ISM. Characters like Zangief and Birdie take less damage while X-ISM takes more damage. So, the same combo may unlock the achievement a bit earlier if you do this combo against Akuma in X-ISM.
"Safe Fall" Option: this option makes sure the combo can't be escaped, so it ensures the combo is usable in normal gameplay. I switched this option to "Back", but I strongly recommend not changing the default value, since it makes the combo easier.
Controller Layout:
Square = Light Punch (LP)
Triangle = Medium Punch (MP)
R1 = Hard Punch (HP)
X = Light Kick (LK)
Circle = Medium Kick (MK)
R2 = Hard Kick (HK)
Select = Hard Punch + Hard Kick (Activates Custom Combo 3)
LP + LK = Custom Combo 1
MP + MK = Custom Combo 2
HP + HK = Custom Combo 3
Timestamps:
00:00 Solution 1
00:12 Solution 2