Vector '19 - Intimate Design: Lessons from Fighting Games

Vector '19 - Intimate Design: Lessons from Fighting Games

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Published on ● Video Link: https://www.youtube.com/watch?v=UAwv6nZYv8A



League of Legends
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Duration: 32:44
95 views
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Fighting games offer perhaps one of the most intimate experiences available in games: to know the opponent better than they know themselves. Designer Jason Li provides a guided dive into how fighting game design provides perhaps the ultimate example of the saying "Keep your friends close but your enemies closer." A former competitive fighting game player himself, Jason breaks down how complex fighting game mechanics act as a palette for player expression, and how their systems push players to intimately engage with one another. With this understanding of fighting games in hand, the talk examines how this intimate design can be applied to both design new games and see existing games from a new lens.

Bio: Jason Li is an independent, St Louis-based game designer with a focus on language and play as material for the expression of the self. Currently, he is developing a game to educate people on the tactics of gaslighting for the Jennifer Ann's Group against domestic violence.

Vector 2019 is a game developers conference run out of the EKU Gaming Institute. The 2019 conference was sponsored by EKU, RunJumpDev, Super Soul, Gun Media, Wendell Wilson Consulting and I Need Diverse Games. To find out more about the conference, please visit vectorconf.org.







Tags:
runjumpdev
gamedev
fighting games
game development
game academia
Jason Li
Vector 2019
Vector



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