Vectorman 2 - Tubular in 2:30 [TWR]
This is just an autoscroller that's set to end after a certain distance is travelled. However, the in-game timer in this game always ticks by at it's normal speed, regardless of how much lag is created. Therefore, I try here to minimize lag as much as possible. A TAS would also get 2:30 in-game time.
Sprites such as photons, items, enemies, and their explosions can all contribute to lag. No photons are fired this run to minimize lag and for style points :P However, in order to have enough time to beat the level, 19 clocks must be collected, with at least four of them before the ring of eight. Luckily, we can still get item drops from enemies simply by smashing into them, although I refrained from doing so in some sections to reduce lag. As far as HP management, I-frames are extremely generous so you could smash into like a hundred enemies and only lose one HP. Even still, full HP orb drops aren't too hard to come by as well.
Wicked difficulty, played on a Model 1 Genesis
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