Vermintide - Waterfront True Solo Cataclysm (Bardin* Hammer* / Drakefire Pistol*)

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Published on ● Video Link: https://www.youtube.com/watch?v=w3tr3WhD_OA



Duration: 20:24
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With terror event names

use_box_range = true
Gutter Runner HP changed from 20 to 17.5.
Ratling Gunner HP changed from 20 to 17.5.
Packmaster HP changed from 36 to 42.
No Wobble mod enabled.

Bot version 20210926 edited
Testing attack meta changes

Bardin*
* Changed camera height of Bardin from 1.3 to 1.35.

Hammer*
* Changed 3rd normal attack damage against 1st normal/armored/resistant target from 2/0/8 to 3/0/8.
Changed 4th normal attack damage against normal/armored/resistant target from 4/2/14 to 6/3.5/18.
Changed normal and charged attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Changed charging move speed from 0.25x to 0.35x.
Changed push move speed from 0.8x to 0.9x.
Changed length of time of 3rd normal attack from 0.65s to 0.6s.
Changed length of time of 4th normal attack from 0.85s to 0.75s.
Changed 3rd normal attack normal target stagger duration from 1s to 2s. (Host only.)
Changed 4th normal attack armored target stagger duration from 0s to 0.75s. (Host only.)
Changed charged attack normal target stagger duration from 1.5s to 2.25s. (Host only.)

Drakefire Pistols*
* Changed life time of normal shot from 1s to 1.8s.
Changed length of time of charged shot from 0.95s to 0.7s.
Changed charged shot far range from 7 to 9. (Host only.)
Changed charged shot damage against near resistant targets from 12 to 16. (Host only.)
Changed normal attack headshot bonus damage against normal target from +1 to +1.5. (Host only.)
Reduced normal attack spread by about 10%.
Removed crosshair spread from venting when overcharged.
Changed overcharge of normal shot from 2 to 1.8.
Changed charging overcharge of from 0.25 to 0.1 when fully charged.
Allowed charged shot to target nodes other than the neck.
Added normal shot explosion on impact: radius 1, charged fireball glance stagger and 1/0.5/4 damage against normal/armored/resistant target over 1.5s. (Host only?)
Allowed charging and charged attack to be uninterruptible.







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