VFX in gameplay footage (Blender/DaVinci Resolve)
This was some VFX work I made on my upcoming Resident Evil Revelations video. I decided - for whatever reason - that I'd have a RE2-era Leon pop out from behind a crate.
Breakdown:
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The footage was motion tracked in Blender (which I'm no master at by any stretch of the imagination).
After getting a virtual camera with matching movements to the footage, I placed Leon's model into the same scene as this camera, and recreated a basic version of the entire room in 3D.
This made sure that shadows would be cast accurately, and would sink into the indentations of the item box, etc. Said shadows were cast from virtual lights, which were placed in the same position as those in the real footage.
I then rigged the model of Leon, so I could animate him using keyframes. I made him get up from behind the box, and walk to the other side of the room. This part is where I had the least experience, and it shows. That said, it kind of matches the old model.
The rendered Leon was then taken to DaVinci Resolve, where I composited him into the original footage using Fusion.
I had to rotoscope around the crate, as well as around the stuff on top of it. I then had to recreate the glowing light on the stuff - partly from scratch, using masked out backgrounds, and partly from small areas being luma-keyed back in.
The HUD presented the most trouble. I had to recreate most of it from scratch, and mask it using the Leon footage. This made sure it would only appear where it had to (on top of him).
The small dots on the mini-map, the crosses, the fog, the doors and walls of places on the map, the lines above and below it, the faint blood splatter on the screen - all of this was recreated through masked out colours, set at varying opacities.
A couple of elements, like the yellow pulsating blip icon, were brought back from the original footage using a delta keyer node.
Again, each different element was masked out by the footage of Leon - although each element had a version of this footage that was specifically tweaked for the element in question (using matte control nodes).
A similarly tweaked version of this footage was used to create an outline of Leon. At least, in matte form. This matte was used to mask a slight blur effect. Essentially, I blurred the outlines of Leon to fuse them in more with the original footage.
Finally, I added some colour correction to Leon, along with motion blur, grain, and JPEG damage effects.
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I make playthroughs of different games, with the occasional massively unnecessary edit hidden in there. Feel free to support me by joining a channel membership.
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