VISAGE Gameplay | No Commentary | Very Scary Game | Horror Game | Part 1
This is one of the scariest games I have played. You have to look for clues to unlock other actions and activities while hearing and seeing scary, jump scare type things all around you! Very creepy and keeps you locked in to the game play. You have to be a very curios and thorough investigator to unlock all the creep and horrifying scares in this game! As always, hope you like the video and please Like and Subscribe!
About Visage:
Visage is an independent psychological horror video game by SadSquare Studio. Set in a strangely-structured house with a somber history, players control Dwayne Anderson as he explores the backstories of the inhabitants that once lived there. Mainly inspired by the cancelled project of P.T., the game ran Kickstarter and Steam Greenlight campaigns. It was later released on October 30, 2020, and received positive reviews.
Visage has a similar setting and gameplay as its spiritual predecessor P.T.. The game takes place in a large suburban home in the 1980s and utilizes a first-person-perspective. The player controls Dwayne Anderson, an inhabitant of the home who committed suicide after killing his wife and children. Dwayne is trapped inside the house and is tormented by supernatural entities. The objective of the game is to find a way out of the house and learn about the cause of all the paranormal activity.
The house is designed as a semi-open world, with large sections freely explorable to the player at all times and multiple pathways to reach each area. However, in order to fully explore the map, players will need to find keys to unlock each door first. The player must face several hazards while exploring. First, they will have avoid dark areas to manage their sanity. Sanity, like similar systems in games such as Amnesia: The Dark Descent, is decreased if Dwayne stays in the dark for too long.
Secondly, ghosts will create paranormal events by manipulating the house as the player explores. Examples include light bulbs breaking, doors slamming or opening, and electronic devices malfunctioning. Witnessing these events will cause Dwayne's sanity to fall. Lastly, Dwayne must avoid being caught by the various ghosts and demons that inhabit the home. Being caught by these ghosts and demons means instant death, so players must carefully maneuver through the house to avoid them. The lower Dwayne's sanity, the more severe each paranormal event becomes, up to the point that a ghost or demon will appear and attack the player.
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