~Vita Club: Hatsune Miku Project Diva F 2nd...Again?~

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Published on ● Video Link: https://www.youtube.com/watch?v=S25N6w7DrP4



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Let's Play
Duration: 16:23
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Vita Club, originally streamed live at twitch.tv/masukomiclub, is where we select and play Playstation Vita games. In this edition we play Hatsune Miku: Project DIVA F 2nd , an anime rhythm game featuring Virtual Idol Miku Hatsune, again!

To play Bubsy Goes to the James Turrell Retrospective (which we reference in the video) go here: http://bubsy3d.com/

From Wikipedia:

"Proteus is a 2013 open world exploration video game developed by Ed Key and David Kanaga for Linux, Mac OS, Microsoft Windows, PlayStation 3, and PlayStation Vita. The game was released on 30 January 2013 for Windows and Mac, and on 8 April 2013 for Linux. PlayStation 3 and PlayStation Vita versions were later released on 29 October 2013. The game is based around exploring and discovering an island and has no specific goals. Players explore an environment in which every creature and plant has a unique musical signature, which results in changes in audio depending on the area explored. The game world is procedurally generated, creating a unique layout each game...In Proteus, players explore an island from a first-person perspective. The island is drawn in a pixel art style, and contains hills, trees, structures, and animals such as frogs and rabbits. Its layout is different each time the game is played. The focus of the game is on exploration rather than interaction as there is no narrative and the player is given no instructions on how to proceed. Possible interactions are limited—for example, animals may run away when players come too close. The soundtrack changes depending on the player's movements and location. It may become silent when the player is at the top of a hill or sonically dense as they travel down. The soundtrack will add extra sounds and notes when the players near objects or animals. Areas such as this memorial cause different sounds to play when players are walking near or through them. When the game begins, players are situated away from the island and must move across an ocean of water to reach it. Upon arrival, players are free to explore all of the island during the initial season of spring. During nighttime, players can enter a cluster of lights to advance time to the next season; going through each until the end of winter, after which the game ends. The landscape changes with the season, such as trees shedding their leaves in autumn. The PlayStation Vita version lets players directly affect the environment with the console's rear touch panel and generate islands based on the current date and location in the real world."

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Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.







Tags:
Hatsune Miku: Project DIVA F 2nd (Video Game)
Hatsune Miku: Project DIVA (Video Game Series)
Hatsune Miku (Software)
PlayStation Vita (Video Game Platform)
Video Game (Industry)
Rhythm Game (Video Game Genre)
PlayStation (Video Game Platform)
Vocaloid (Software Genre)
Japan (Country)
gameplay
let's play
playthrough
Video Game Console (Invention)
masukomi
club
Vita Club
Sega (Video Game Developer)



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Currently, Masukomi Club has 714 views for Hatsune Miku: Project DIVA F 2nd across 2 videos. Hatsune Miku: Project DIVA F 2nd has approximately 1 hour of watchable video on his channel, roughly 1.54% of the content that Masukomi Club has uploaded to YouTube.