VLADIMIR 800% OMNIVAMP UNKILLABLE RIFTMAKER BUG

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riftmaker bug pbe 800 omnivamp per legendary item on vladimir
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Crimson Pact
Crimson Pact.png
INNATE: Vladimir gains (2.5% bonus health) as Ability power icon.png ability power and (140% AP) as Health icon.png bonus health. These two bonuses do not stack with each other.

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Transfusion TARGET RANGE: Range center.png 600CAST TIME: 0.25COOLDOWN: 9 / 7.75 / 6.5 / 5.25 / 4
Transfusion.png
ACTIVE: Vladimir drains blood from the target enemy, dealing them magic damage and Heal power icon.png healing himself.

MAGIC DAMAGE:
80 / 100 / 120 / 140 / 160 (+ 60% AP)
HEAL:
20 / 25 / 30 / 35 / 40 (+ 35% AP)
Each cast of Transfusion generates a stack of Fury resource.png Bloodthirst over its Cooldown reduction icon.png cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Movement speed icon.png 10% bonus movement speed for 0.5 seconds, and Crimson Rush while the Fury resource.png Bloodthirst depletes over 2.5 seconds. The Fury resource.png Bloodthirst depletes 75% slower during Tides of Blood Tides of Blood, Sanguine Pool Sanguine Pool or Stasis icon.png stasis.

Crimson Rush.png
CRIMSON RUSH: The next cast of Transfusion deals Critical strike magic icon.png 85% increased damage and heals for an additional 30 − 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against Minion icon.png minions, consuming all Fury resource.png Bloodthirst.

EMPOWERED DAMAGE:
148 / 185 / 222 / 259 / 296 (+ 111% AP)
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Sanguine Pool EFFECT RADIUS: Range center.png 350CAST TIME: NONECOST: 20% CURRENT HEALTHCOOLDOWN: 28 / 25 / 22 / 19 / 16
Sanguine Pool.png
ACTIVE: Vladimir sinks into a pool of blood, gaining Movement speed icon.png 37.5% bonus movement speed which decays exponentially over 1 second and becoming Playful.png untargetable and Ghost.png ghosted for 2 seconds.

Enemies inside the pool are Slow icon.png slowed by 40% and dealt magic damage every 0.5 seconds over the duration. Vladimir Heal power icon.png heals himself for 15% of the damage dealt by Sanguine Pool.

MAGIC DAMAGE PER TICK:»
20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health)
Vladimir cannot use basic attacks or abilities during Sanguine Pool, but is still able to move. If Tides of Blood Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.

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Tides of Blood EFFECT RADIUS: Range model.png 600WIDTH: Range model.png 120SPEED: 4000CAST TIME: NONECOST: 2 / 4 / 6 / 8% (BASED ON CHARGE TIME) MAXIMUM HEALTHCOOLDOWN: 13 / 11 / 9 / 7 / 5
Tides of Blood.png
ACTIVE: Vladimir Channeling icon.png charges for up to 1.5 seconds, Slow icon.png slowing himself by 20% if he charges for more than 1 second. Tides of Blood can be recast at any time within its duration. If Vladimir finishes charging or is Silence icon.png interrupted, he automatically initiates the recast.

RECAST: Vladimir unleashes a nova of 15 blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased based on how long Tides of Blood was charged, up to the first second.

MINIMUM MAGIC DAMAGE:»
30 / 45 / 60 / 75 / 90 (+ 1.5% maximum health) (+ 35% AP)
If Tides of Blood was charged for at least 1 second, enemies hit are also Slow icon.png slowed for 0.5 seconds.

SLOW:
40 / 45 / 50 / 55 / 60%
Enemies can intercept multiple bolts, but may only be damaged once.

If Vladimir is below 12% of his maximum health Tides of Blood will not cost any health, but will still increase in damage.

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Hemoplague TARGET RANGE: 625EFFECT RADIUS: Range center.png 375CAST TIME: NONECOOLDOWN: 120
Hemoplague.png
ACTIVE: Vladimir spreads a virulent plague at the target location, infecting all enemies within the area at the time of cast for 4 seconds, which increases the damage they take from all sources by 10% for the duration.

After the duration, the infection bursts, dealing magic damage to all infected targets and bringing the blood from all infected enemy Champion icon.png champions to Vladimir over 0.4 seconds for him to harvest, Heal power icon.png healing him, reduced by 50% for each subsequent champion.







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