VLDC9 #40 - "Spicy" and "Not-So-Spicy" Modes

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Not seen here: I cut out nearly 15 minutes of attempting to get the Koopa to catch the Ice Block in the second level. We eventually explain why it wouldn't work, but it turns out the SA-1 patch that allows for more sprites to be on the screen at one time also interferes with Blue Koopas' ability to catch sliding items. Even with that knowledge, the level still felt like it was all over the place and we later learned that it was using all sorts of glitches and obscure knowledge to hide all its dragon coins and moon. But that alone wasn't enough to make the level enjoyable for me. Not sure how it landed 19th place in the end but I guess the other judges saw something in it that I just totally didn't.

First level was good though. I really liked its theme/execution and its use of a secret exit was perfectly acceptable.

0:30 - DRY ICE, 23rd, by MegaMarioMan9
14:49 - ICE BLOCK CAVERN, 19th, by SomeGuy712x

SA Thread: https://forums.somethingawful.com/showthread.php?threadid=3803723







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Super Mario World
Mario
SMWCentral
VLDC9
FPzero
Tyty210



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