VR Optimization and Performance Tips for Unity
Hey Everyone! I have something special for you today. We’re going to be talking about optimizations you can make for your VR project. We’ll be covering models, textures, and a lot of other topics!
This video is also sponsored by Unity, and Arm, so a big thank you to them for their support. If you’d like to learn a bit more about what I’ve covered in this video you can check out the links below.
Arm Documentation:
https://developer.arm.com/documentation/102073/latest/
Arm Dynamic Soft Shadows:
https://assetstore.unity.com/packages/vfx/shaders/dynamic-soft-shadows-based-on-local-cubemaps-61640
Arm ASTC:
https://developer.arm.com/documentation/100140/0302/optimization-lists/gpu-optimizations/astc-texture-compression
Support my work, and get access to source code!
https://www.patreon.com/VRwithAndrew
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