VR Optimization and Performance Tips for Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=xqgt9W4Zrjg



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Hey Everyone! I have something special for you today. We’re going to be talking about optimizations you can make for your VR project. We’ll be covering models, textures, and a lot of other topics!

This video is also sponsored by Unity, and Arm, so a big thank you to them for their support. If you’d like to learn a bit more about what I’ve covered in this video you can check out the links below.

Arm Documentation:
https://developer.arm.com/documentation/102073/latest/

Arm Dynamic Soft Shadows:
https://assetstore.unity.com/packages/vfx/shaders/dynamic-soft-shadows-based-on-local-cubemaps-61640

Arm ASTC:
https://developer.arm.com/documentation/100140/0302/optimization-lists/gpu-optimizations/astc-texture-compression

Support my work, and get access to source code!
https://www.patreon.com/VRwithAndrew







Tags:
getting started with VR
VR development
VR in unity
VR unity
unity
vr for unity
VR Tips for Unity
VR Tips
VR Performance
VR Optimization
LOD
Mipmapping
Aliasing
Texture Compression
Texture Filtering
Bump Mapping
Banding
Alpha Compositing
Color Space