VRAGE3: Block Destruction, Parallax Mapping
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Since we're in the full swing of developing believable destructions for our blocks, having dedicated fractured material appearing on the cut sides of the fragments is very important to achieve realism.
For now we have just one fractured material for all metallic parts but in future we might cover more materials to have fractured material as well.
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We believe that one of the strongest forces in the universe is the “Need to Create”: every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.
At Keen Software House we have two areas of interest. Independent game development with our in-house VRAGE engine. Research & development in the field of artificial intelligence.
Keen Software House was founded in 2010 by Marek Rosa, it is privately owned and dictates its direction through team collaboration.
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