Vulkan API Analysis Part 1 | The Purpose Of The Low Level Cross Platform API

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Although I’m in danger of repeating myself a little, there’s a lot of excitement in the air for Microsoft’s DirectX 12 and for good reason too. The new API has a lot of benefits over the old guard (DX11), including far greater multi-threading support, increased draw calls, large performance improvements and also improved compute support – in short, great news for both developers and gamer’s. But the API is pretty much tied to a specific platform – and that is where Kronos groups (the folks behind the OpenGL standard) Vulkan API comes in, a natural evolution of Mantle and OpenGl.




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