Asynchronous Shaders Analysis & Their Role On PS4, Xbox One & PC According to AMD

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For quite some time, GPU’s have done much more than simply push pixels around the screen. The fixed function pipelines of the late 90’s are long behind us, and GPU’s are now being used in a variety of non-graphics tasks, such as physics, collision detection or even AI. But there is still a long way to go, with the older API’s hampering just what GPU’s can do, according to AMD.





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