VVVVVV - TQG methods Any% time comparison

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Published on ● Video Link: https://www.youtube.com/watch?v=Tjasq7BuUlc



VVVVVV
Game:
VVVVVV (2010)
Duration: 4:06
5 views
1


Time comparison of the beginning of Any% Glitched iOS routes using TQG.

The first method is like the old one, but TQGs right next to the teleporter instead of earlier in the dungeon. The final time was ~1:24 to get to where the routes converge.

The second method is a horizontal TQG (which is new but works the same way) right next to the final teleporter of SS1. It has the benefit of not having to close out the app to become visible again. The final time was ~1:47 to get to where the routes converge.

As is clearly shown, then, the TQG saves the most time with the first method, which I had thought going into this. However, the jury is still out as to whether the second method may be allowed in No Telejumping, which would completely revolutionize the iOS No Telejumping route (which is literally just Glitchless at the moment). Stay tuned!


Confused about what’s happening here? Watch my other video on the Transition Quit Glitch and read the description! You can also ask questions in the comments or at my tumblr, orucs-oraihc.tumblr.com ! I’m always happy to clarify when someone is wondering something.







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