Wa-Tor 96 - A typical Wa-Tor program written in Turbo Pascal in 1996 - SadCom Ltd.
The program and source code is available here: http://www.zuurman.net/wp-content/uploads/Wator96_100procent.zip
In 1996, we attended the Bioinformatics course at the Biologisch Centrum in Haren, The Netherlands. There we learned to program in Pascal. At the end of the 4 weeks we had one week to complete a specific assignment.
We were given the assignment to create a Wa-Tor program. See http://en.wikipedia.org/wiki/Wa-Tor for reference.
Though all of the implementations by previous students attending the course were crude representations of the principal (like this, but then in DOS, http://www.youtube.com/watch?v=zZz3Mb9LKfk ), we opted to go for a more visual approach:
We'd have actual animating fish and sharks, limiting the Wa-Tor world to accommodate the full screen only in terms of world size, so we could show the animations. The program also offered the ability to adjust certain parameters, and at the same time show the population chart of the fish and sharks in real-time. Lastly, the user could save the state and load it up at another time, including the chart status at the time of saving.
We got a 9/10 grade for this program, that had it's premiere at a large lecture hall using a beamer (in 1996 that was a big deal).
Credits:
Arjan Dikhoff - Wa-Tor engine, animation
Mike Zuurman - GUI, IO, Chart
Pieter-Bas Stolte - Graphics
Joost Heeroma - Text
Ineke Kleinhesselink - Text