WADs with Seth: Restoring Deimos: Ep. 14: From Death
In my opinion, this level's designed very nicely, but it suffers from the "tank" mob problem that modern Doom mappers use to make things artificially difficult for the player: for one, the majority of these enemies are Chaingunners and lots of Arch-viles, which leads to some very annoying damage, and perfect reaction time; for two, you also have a very limited use of healing items, and some areas like the maze and the acid room really can lead to some sharp damage, considering the maze itself is literally the bare-minimum for dodging room, and the acid room is almost guaranteed damage when hitting the switch.
I don't hate this map, I just feel it tries a bit too hard to be difficult, but, I do love the level design: the ending, all I have to say.
Get Restoring Deimos before the demons get YOU:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/rdeimosa
Get your hands off your girlfriend's tits and leave a like: she's here to see ME!
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