WALLHK: Seeing Enemies Through Walls Without C++ | OPENGL32

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Published on ● Video Link: https://www.youtube.com/watch?v=PuNCOAaxDXU



Category:
Guide
Duration: 21:30
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Today we are going to take a look at how to see enemies through walls without using C++ or any other advanced scripting language. Using Opengl32.

Special thank you to ByteNinja for this lesson

WallhackCreate by ByteNinja: https://www.mediafire.com/file/nhvi75iznf5f5he/Wallhack_create.zip/file

OPENGL32 Registry Symbol Information: https://www.khronos.org/registry/OpenGL/api/GLES/1.0/gl.h?fbclid=IwAR1SIXk5HoNWPHxTU8Dvo8VTSZjFQbY52xaK4wF0bW9xhWHWZwU5CHT8rEA
==========================================================
//Script Used in Vid:
//Works on Most OPENGL32 using opengl32.glDepthFunc and //opengl32.glDrawElements:

[ENABLE]

aobscanmodule(test,opengl32.DLL,8B B6 18 0A 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
// a call taken from a break and trace on glDepthFunc
pushad
mov eax,[esp+20]
cmp eax,3E8 //cmp 1000, compares vertises if below a 1000 it jumps to code
jb code
push 00000207 //argument for call below (define GL_ALWAYS)
call dword ptr [address] //call for glDepthFunc- replace with corr address
popad
mov esi,[esi+00000A18]
jmp return

code:
push 00000203 ////argument for call below (define GL_LEQUAL)
call dword ptr [address] //call for glDepthFunc - replace with correct address
popad
//injected on glDrawElements function
mov esi,[esi+00000A18] //injection point for aob
jmp return

test:
jmp newmem
nop
return:
registersymbol(test)

[DISABLE]

test:
db 8B B6 18 0A 00 00

unregistersymbol(test)
dealloc(newmem)
==========================================================


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