War for the Overworld - Heart of Gold: Level 2 Rhoad (Guide)

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War for the Overworld - Heart of Gold: Level 2 Rhoad (Guide)

Today we have Level 2 "Rhoad".

So the mission seems simple enough, find some alters and see if they have the summoning stone. But of course you knew it wouldn't be that easy. Aside from your section, the map is unreachable to you without the Outpost Construct. That is very important so remember that.

Sadly on my first attempt at this level I wasn't given the guide to use the outpost so I spent hours trying to figure out a way to get to some shrines... Just goes to show how many times I've ever had to use an outpost!

Anyway, the thing you should know about this level is that the summoning stone is not located in a specific shrine, so you will just have to keep searching for shrines and using cultists to identify them until you actually find it. Luckily you have a portal on this level and access to the beast den, so access to minions is a lot easier on this level. As always start out the level by dropping the max amount of imps you can (that's 25) and start mining gold, just be forewarned that there are some places that can be blow out by the underminer that will lead onto the road with the enemy patrols, unless you plan to do the "Rhoadblock" achievement you will want to avoid conflict for now.

Build your dungeon up as best you can and ensure that the ritual chamber is one of the first things you build. Once it's built start building the Revelation ritual followed by Prospector which will reveal most of the map for you including all the locations of the shrines. Once you have built up your minions enough, you can start blasting your way through brimstone to get to them, but be forewarned if you don't keep an eye on your oculus, they will go for a wander into the road and find enemies... Sometimes it's not such a bad thing as they can destroy the hero gates for you, but we will come to that in a moment. That's pretty much it for this level, just find your way to the shrines, which, by the way have 4 stone sentinels on each of them, so make sure you drop a few of your gnarlings down to take them out before all your imps and cultists get slaughtered, as a side note, cultists will automatically run to claimed shrines in order to research them so you can activate it, so it's best to drop one on top of it rather than letting them fumble all over the road, falling into the enemy patrols. Once you have researched a shrine, make sure you clear the area of any of your minions, as we know from the first shrine you get, some of them explode and instantly kill anything in the blast radius. Some spawn money, some explode and some release more sentinels and one has the summoning stone and another may have a Pig... No joke!

Now onto the achievements:
First thing to note with the achievements is that you cannot get them all in a single playthrough, so you will have to do this level multiple times if you want them all! As you can see I haven't done them all yet, just through lack of actually wanting to replay the mission for the third time.

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Tags:
Dungeon Keeper
DK2
War for the Overworld
Heart of Gold
WFTO Guild
Playthrough
Walkthrough
Level 2
Rhoad



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