War Thunder: Simulator Race Run (Hold on to your sphincters)
This took way more tries then I'm willing to admit but I guess somebody is gonna be happy you can do a clean run of this in simulator difficulty.
The main trouble spots for me were:
In general - The roll rate of the Spitfire llb is trying to kill me. Have to apply full rudder quite a few times just to get the craft flipped over.
1:17 - You can cheese this by going just over but damn this is tight.
3:16 - Time to break out the course knowledge, otherwise you are going to completely miss this sudden hairpin right. The next turn will then seal the deal as your angle is bad.
4:17 - This whole stretch here is a nightmare. You can barley stay inside the course as is but if you over commit then you have to quickly flip yourself around to deal with that second pillar that you will probably plow into regardless. That final sharp left ain't happening but a classic WWl Immelmann turn will allow you to keep your speed.
5:03 - This whole final stretch is a doozy. Just getting the craft flipped around fast enough requires liberal use of the rudder but be careful not to stall out.
Music:
Ace Combat 5 - Final Option
• Final Option - 36/92 - Ace Combat 5 O...
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