Warcraft 3: Reign of Chaos [HARD] (POLISH DUBBING) #17 - The Hunter of Shadows ; Where Wyverns Dare
The following is a full playthrough of Warcraft 3 on HARD difficulty, done on the official Polish dubbing version of the game - because that's the one I have available (and I happen to quite like polish dubbing anyway). There's probably no reason for you to watch that if you don't know the story and don't know Polish, as it's going to be unintelligable. But if you DO know the story, you might be interested in how the foreign language version compares to English original.
Where possible I try to showcase the various secrets and easter eggs strewn through the campaign.
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Timestamps:
CURIOUS BUG: In the „Hunter of Shadows” chapter of the Orc campaign, Grom Hellscream lost all ability to carry items. His inventory basically disappeared, as if he was not a hero unit. All his items from a previous mission were on the ground at the point where he first spawned in the cutscene. He couldn’t even pick up tomes (because the game didn’t recognize him as a hero). It lasted up until he drank the blood of Monnoroth, transforming into a chaos orc, upon which he also gained an ability to carry items again (presumably because Chaos Orc Grom is actually a separate unit from Regular Grom)
03:40 – 04:05 timestamp (no inventory), then at 21:27 (inventory is back)
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Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead (the "bad guys"), led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.
In the game, as in many real-time strategy (RTS) games, players collect resources, train individual units and heroes, and build bases in order to: achieve various goals (in single-player mode), or to defeat the enemy player. Four playable factions can be chosen from: Humans, Orcs, (both of which appeared in the previous games) and two new factions: the Night Elves and the Undead. Warcraft III's single-player campaign is laid out similarly to that of StarCraft, and is told through the races in a progressive manner. Players can also play matches against the computer, or against others—using local area networking (LAN) or Blizzard's Battle.net gaming platform.
The game received acclaim from critics, who praised the game's presentation and multiplayer features. It is considered an influential example of RTS video games. Warcraft III was a commercial success, shipping 4.4 million copies to retail stores, selling over a million within a month.
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