Warframe - 1000% Strength Gyre

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Published on ● Video Link: https://www.youtube.com/watch?v=cR-3qxIPDU8



Warframe
Game:
Warframe (2013)
Duration: 5:31
2,612 views
105


Red crits? Check.
Damage cap overflow? Check.
Ballerina dancing? Check.
Electric nuking? Also check.
As someone who is a sucker for good electricity visual effects, it should come as no surprise to say that I fell in mad love with miss tesla coil here in absolutely no time since I first tried her.
Volt wasn't really serving that fantasy very well any more, so we waited a very long time for something that really delivered on the lightning theme, and boy was it worth the wait :)

With all that said, I WILL say that I really don't like the lack of survivability on her base kit, coupled with the fact that her damage does nothing against armor and she also has no way to remove it, makes pillage pretty much a mandatory helminth on her. She really struggles to solo without it otherwise.
Additionally, her damage really falls off without the cathode current augment which should have been a part of her base kit given how heavily she relies on it. The cooldown of 60 seconds on the 3 is also annoying and her damage doesn't restart thanks to this if she can't kill enemies quickly enough within the first few seconds of activation, so she always has to be mindful of her room-nuking teammates and how many enemies are nearby whenever she activates it which is just unnecessary.

And despite her great dps potential, she still needs quite a bit of teammate support to be able to reach the damage cap with those blood altars. I wasn't able to reach the 2 billions without wisp's haste mote/friend spamming sickening pulse/duviri decrees.

- Arcsphere's deployment damage increased to 20,000 electric damage and damage per second increased to 2,500 electric damage.
- Coil Horizon's damage per second increased to 15,000 electric damage and implosion damage increased to 12,500 electric damage. This is the ability I opted to replace with Blood Altar since the build lacks range.
- Cathode Grace's weapon and ability critical chance bonus increased to +500% (multiplicative for weapons, additive for abilities). Energy regeneration rate increased to 15 per second.
- Rotorswell's ring shock damage increased to 2,500 electric damage per second, and discharge damage increased to 5,000 electric damage.

So, despite needing a few quality-of-life of touches, she's still one of the best room-nuke frames if you can keep killing fast enough to maintain the 3 buff. Can't wait for the prime version :)

As for the editing process, this video really took a while to put together, especially now with all the new after effects techniques I'm starting to use for text and animations. I really enjoyed doing those 51 image transitions starting at 3:33, I think they really capture the spirit of the ballerina dancing quite effectively. (let's not talk about the amount of time it took to cut and filter all of them correctly though, lmao xD)

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Warframe Statistics For Dahlma

There are 138,764 views in 77 videos for Warframe. There's over 1 day worth of watchable video for Warframe published on his channel, or 61.59% of the total watchable video on Dahlma's YouTube channel.