Warframe Mag Prime Build
Warframe Mag Prime Build Abilities
1 - Pull: Pulls enemies towards you and lets them fall down. Launching foes over a cliff is always an enjoyable hobby.
Pull is probably my least used ability. I use it to play around or launch enemies into oblivion if they're in a good position. Pull kills have an increased energy orb drop chance.
2 - Magnetize: Create a magnetic bubble around an enemy. Stuns. Others are pulled to the center. Multiplies all incoming damage, redirects all projectiles to the center. Explodes.
Is that Nox or Bursa annoying you? Do you see a tasty group of enemies and want them to hug each other? Hit 2, shoot, and everything will melt. Does very interesting things with projectile weapons.
3 - Polarize: Creates a slowly growing energy wave. Fully restores own and allies' shields (defensive objectives too). Deals damage and reduces enemy shields or armor. (Range is duration based, similar to Nova's 4.)
Works fine on low to mid level enemies, but won't hurt or strip alot of armor off higher level foes. I mostly use Polarize to keep my squad's shields topped. Weakening and damaging enemies is a helpful side effect.
4 - Crush: Stuns and damages enemies in an area around you. Generates shields/overshields for your squad and companions (near you) per enemy hit.
One cast will add 3 ticks of overshields per enemy. So...with this build the tooltip says "Shield/Hit 55.63" and let's say you hit 10 enemies with your cast, that would generate #warframe #mag
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