Warframe - Update 17.2.4: Ifrit Kubrow Armor
Ifrit Kubrow Armor available now!
Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you're in.
Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.
Conclave Changes & Fixes:
Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
The Silva and Aegis is now available for us in PvP!
End of Mission rewards are no longer doubled for the winning teams.
Decreased the health of Frost's Snowglobe in PvP.
Frost's Avalanche damage reduced in PvP
Ash's Bladestorm damage reduced in PvP
Saryn's Contagion duration increased in PvP
Volt's Shock damage increased in PvP
Increased damage and decreased speed Ember's Fireball in PvP
Increased damage of Strun series in PvP.
Latron series damage decreased in PvP
Burston Prime damage decreased in PvP
Tiberon damage decreased in PvP
Sybaris damage decreased in PvP
Reduced the amount of additional block percentage on Impenetrable Offense mod.
The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:
Jat Kittag from 10 meters to 6 meters.
Gram and Galatine from 5 meters to 4 meters.
It is no longer possible to be knocked down while in air from a melee slam.
Survival Changes:
Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.
We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome.
Upcoming Changes:
- Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds
- Small reduction to PLS drop rate (around 90% of what it was)
We'd love to hear your feedback and will continue to test and tweak if needed.
Tyl Regor has been granted immunity during stage transitions in his boss fight.
Changes:
Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.
Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.
Added new reward table for Caches in Derelict Sabotage missions.
Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.
Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.
Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.
https://forums.warframe.com/index.php?/topic/518275-update-1724/
Intro video made for us by SkillCraftFTW (http://www.youtube.com/user/awesomegandalfgaming)
intro/outro Title Kevin MacLeod (incompetech.com) Track name (unknown)
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