Warframe Void Sling Buff
Warframe Finally Void Sling Buff Angels of the Zariman: Hotfix 31.5.7
Happy Friday, Tenno! Today’s hotfix addresses some high priority bugs and brings with it some changes to Operators and Focus. This will tentatively be the last hotfix until the launch of next week’s Zephyr Prime and Chroma Prime Prime Vault. But we will of course be monitoring for any urgent issues and will be Hotfixing in those cases. Thank you!
Operator & Focus Changes:
Another round of Community feedback has brought a handful of changes to Operators and the Focus School System. This time the focus (ar ar ar) is on the casting animation speed of certain Focus abilities and some minor changes to Void Sling. We are working on optimizing the base speed, duration, and animation in these Hotfixes. We are also doing code reviews for our next Update to review further tweaks (with an emphasis on Void Sling) - more on that very soon!
The following Focus abilities have had their casting animations replaced with a faster variant:
Caustic Strike
Magnetic Flare
Void Snare
Shortened and increased the speed of the Void Levitation and Contamination Wave’s casting animation.
Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
Guardian Shell
Temporal Drag #warframe #tennocreate
Void Sling Changes:
Decreased the time it takes for Void Sling’s end point to reach its max distance.
Increased the overall velocity of slinging to the end point.
The ‘Abilities’ option from the pause menu can now be accessed when playing as Operator.
General Operator/Focus Fixes:
Fixed the incorrect values for Inner Might’s Energy cost when Ability Efficiency is not at 100% (equipping Blind Rage for example).
For most Warframe abilities this was a UI only bug, gameplay values were unaffected. But some really did end up with very wrong energy costs.
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