Warframe - Zephyr two point OH! (zephyr rework)
Update 22.12 brought alot of warframe changes, starting with zephyrs rework, they did change and make better quite alot!
Tail Wind
- Combined into a single ability with Dive Bomb. Can be charge cast on the ground, launching Zephyr into the air where she then hovers. In the air, Tail Wind still flies in whatever direction you’re looking, and Dive Bomb activates if cast while looking straight down.
- Tail Wind now costs half as much energy when cast in the air, free if cast while hovering.
- Tail Wind does more damage.
- Changed Dive Bomb augment into a Tail Wind augment - now reads: “Each enemy hit increases Tail Wind damage by 25%. Damage resets upon landing.”
- Dive Bomb can now fire on slight angles, as long as you’re looking mostly down.
Turbulence
- Turbulence now has a new unique animation and sound!
Air Burst
- New ability replacing Dive Bomb. A projectile that causes an AoE burst on contact, ragdolling enemies. Can be fired into Tornadoes to make them bigger.
Tornado
- Now spawn where player is aiming and can be steered. The closest tornado will move to your aimpoint, meaning you can move them around. Tornado damage type now determined by largest amount of elemental damage absorbed, instead of last type absorbed. Tornadoes do a better job of keeping enemies captured, and shooting Tornadoes will do damage to enemies trapped inside. You can also now recast Tornado, similar to Hydroid’s Tentacle Swarm.
- Changed Tornado's default damage type from Magnetic to Physical.
My glyph is now universal and the code "ORIGINALWICKEDFUN" claimable at warframe.com/promocode will now work on pc, xbox and ps4.
Can easily claim it by going to the following URL: https://www.warframe.com/promocode?code=ORIGINALWICKEDFUN
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