Warlords of Draenor: Wowhead interviews Blizzard developers on
Wowhead's Perculia interviewed Lead Class Designer Kris Zierhut and Game Designer Steve Burke on Warlords of Draenor.
Topics discussed include:
- Void Storage
- Bad Luck Protection and the prevention of looting duplicate items
- Engineering tinkers as sellable items and the impact on raidint
- Garrisons and how they're tied to overall gameplay - your Garrison can be attacked by NPCs, and you get rewards for defending it
- Followers—interesting ways to recruit them, specialize in different types of rewards.
- Raid cooldowns
- Incentivizing Proving Grounds
- Challenge Modes
- Strengths and weaknesses of Timeless Isle
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