WE RIDE A BOAT! | Unravel PS4 Playthrough: Chapter 4
Seagulls, Crabs, Cages and Boats! :D
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In this game, you play as a wee figure known as Yarney, who is made entirely of one piece of red yarn. (Oh, and some white eyes! :-) )
All along our journey we seem to be visiting memories, through picture frames, of the Grandmother character we see in the first scenes of the game.
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This is Wikipedia's description of Yarney, however I hadn't read this before hand. I'd prefer just to experience it all! :) :-
"Unravel is a puzzle platform video game developed by Coldwood Interactive and published by Electronic Arts. It was announced on 15 June 2015 and released in February 2016 for PlayStation 4, Xbox One, and Microsoft Windows. The game centres on Yarny, a small anthropomorphic creature made of yarn whom the player navigates through the environment, utilizing the unraveling yarn which makes up Yarny to solve puzzles, avoid dangerous creatures, and traverse obstacles.
Gameplay[edit]
The game centers around its protagonist, Yarny, a small, apple-sized creature made of red yarn. Yarny explores the world around him that makes small everyday things look large due to his small size. By using the yarn his body is made of, Yarny creates rope to form bridges, pull things, and swing from items. His yarn is the main medium used to solve complex puzzles.[3][4] As Yarny moves, the twine which he is made of unravels, creating lines that the player must use to solve puzzles to progress through the game. It also serves as an extra challenge, because if he walks too far, he will unravel into a basic frame. This frame can be refilled by interacting with balls of red yarn in the game.[5] On this mechanic, Sahlin has stated, "It's always fun to play with physics. It's not just about solving puzzles. It's also a big part of how you move. Sometimes it's just traversing, navigating. Since you always leave this trail behind you, you can always grab it and climb on it and swing on it. You can do these really cool things when you combine stuff."[5]
At the end of each level, Yarny finds a red yarn badge it collects on the cover of a photo album in the house, which then fills with photos of the memories encountered along the way. On the final two levels, however, Yarny only finds one half each of a heart-shaped badge. On the final level, played in a cemetery, Yarny struggles its way through a snow storm to find the final half of the badge, but it slips from its hands, and jumping after it, Yarny unravels completely, with only a red thread of yarn remaining in its place. The badge piece is then picked up by a human hand.
According to Sahlin, the yarn that makes up Yarny represents love, and that the character unravels as they travel away from what they love.[4][7]
The game's backgrounds and puzzles are inspired by the landscape of Umeå, Sweden; Sahlin drew inspiration for the game after creating a Yarny doll out of tire wire and yarn during a family camping trip in northern Sweden.[16][17] Sahlin has elaborated, "We live in the sticks. It's a very small town, very far north, close to the Arctic circle. There's not a lot of people, but a whole lot of countryside. I wanted to share some of that, some of the places that I love. I think you don't really see enough of that in video games. You tend to see more fantastical stuff."[5]
In addition to its design, the game runs on Sony's PhyreEngine.[18]
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