Were games MORE INTERESTING (...when controllers mattered?)
I'm all for accessibility, in fact I hope games expand to even more varied controllers, but is it going too far when we say "games shouldn't be designed around an input method"? Videogames have certainly grown and become so complex that they can be plenty interesting without prescribing which controller you HAVE to use...but what have we lost as a result of this shift in game design trend?
Think games were more interesting when they were controller specific (basically, arcade games lol)? Tell me what YOU think in the comments below!!
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