What Advice Would You Give To Future Video Game Composers? #advice #composers #music

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Read More Here: https://www.shacknews.com/article/141942/mighty-morphin-power-rangers-preview

I didn’t grow up as a Power Rangers kid. I know nothing about the franchise other than that they punch really goofy-looking monsters, that one really silly meme of the crazy lady rising out of… something and laughing maniacally is from Power Rangers, that it gave us Johnny Young Bosch, and there are zords. That’s it. So the finer points of Mighty Morphin’ Power Rangers: Rita’s Revenge are lost on me. What I do understand after spending some time with it, though, is that Rita’s Revenge is shaping up to be a damn fine beat ‘em up that everyone can enjoy, even if (like me) you wouldn’t know who Goldar was if he slapped your ass and called you Sally.

Rita’s Rewind’s setup is pretty easy to follow even if you don’t know much about Power Rangers. See, in the future, Robo Rita has teamed up with Rita Repulsa from the past to try and take out the Power Rangers. This time-traveling gimmick operates on what developer Digital Eclipse called “arcade logic.” It doesn’t always make logical sense for some of the enemies you’ll fight to be where or when they are, but this is a beat ‘em up, baby! If you’re worried about The Lore™ in something that would look right at home in your local barcade, well… my friend, you got bigger problems. That’s not to say that things are thrown in there willy-nilly. Rita’s Rewind pulls a lot of things straight from the show, including lines of dialogue and several fun references that went completely over my head and I’m sure fans will love. But it’s not here to retell that story.

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