"What Are The Best Nvidia Control Panel Settings for Gaming on Windows 11"

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In this video, I cover the best settings to use in the Nvidia Control Panel for gaming on Windows 11 in 2023.

Image Scaling

This allows you to render a game at a lower resolution, and then use sharpening to sharpen the image, in order to obtain a higher overall frame rate at the cost of a poorer image quality.

I recommend setting this to Off because it is better to do this in-game rather than apply to the whole desktop.

Ambient Occlusion

This is used to apply more realistic shadows and ambient light at the cost of performance, and you have three options, Off, Performance or Quality.

I recommend setting this to Off because if a game supports Ambient Occlusion, it will be better implemented at the game level, and less likely to be prone to shadow glitches.

Anisotropic Filtering

This is a non-linear texture filtering technique that helps to make textures appear clearer and more detailed.

I recommend setting this to 16x since this has a minimum performance hit.

Anti-aliasing

This helps to reduce the appearance of jagged lines at the cost of some performance.

I would recommend setting FXAA, Gamma Correction and Transparency to Off, whilst leaving Mode and Setting to Application-controlled.

The reason for this that when it comes to anti-aliasing, the in-game options will always be superior.

DSR (Dynamic Super Resolution)

This allows you to render a game at a higher resolution than your monitor supports and then downsample it to your native resolution.

This is effectively brute forcing anti-aliasing, which comes with a performance hit, unless you are running incredibly old games that do not support anti-aliasing in the first place.

I recommend setting this to Off.

Low Latency Mode

This helps to input lag in competitive games, but these games also support Nvidia Reflex, making this option moot.

So, on that basis, my recommendation is set to Off.

Multi-Frame Sampled AA (MFAA)

This is an anti-aliasing method designed to supplement any game that originally supports MSAA or Multi-Sampling Anti-aliasing, by reducing the performance cost.

My recommendation would be to set to On as it will only take affect when a game supports MSAA.

Power Management Mode

There are two options, Normal or Prefer maximum performance, and there is no reason you would not choose the latter as this sets your GPU to always run at its top clock speed which is essential when gaming.

Shader Cache Size

My recommendation would be to set this to Unlimited, as games are getting more shader intensive, and limiting and re-processing shaders when you hit a cap introduces stuttering, especially if the developer has poorly implemented shader management.

Texture Filtering

Like Anisotropic Filtering this affects the texture quality in game, so I recommend setting Negative LOD bias to Clamp and Quality to High quality as these options do not really affect performance that much.

Triple Buffering

This is used to prevent performance drops when your frame rate tanks but since this option only affects OpenGL games which are a rarity today, as Direct X and Vulkan are the dominant graphic APIs, I just set it to Off.

Vertical Sync

This is designed to resolve a phenomenon known as tearing which occurs when your frame rate exceeds your monitor’s refresh rate, but this can cause input lag.

My recommendation is to set the option to Use the 3D application setting.

#nvidia #windows11 #gaming

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