What Did They Do? MSR, MDR, & MK18 are DEADLY! Ghost Recon breakpoint
The MSR, MDR, and MK18 bring new power and abilities to our arsenal of weaponry. Will they handle the dangers ahead?
We experience new features added to the game ranging from teammates' capabilities to new weaponry. We can see that Skell and Sentinel are on the run from a new threat. The Ghosts' most significant strength is teamwork and their abilities to work together, creating chaos as they go through the enemy's territory.
In the title 4.0.0 update, we see three new primary weapons added to our arsenal. MSR, MDR, and the MK-18 rifles. The MSR is a highly accurate sniper with +5 ammo per clip, 132 damage per shot, reload speed of 3.10, and ammunition type .338 Lapua Magnum. The MDR is a hard-hitting lightweight bullpup with a 7.62x51mm NATO ammunition type, damage rating of 37, magazine size of 20 to 25 bullets per clip, and firing rate of 650 rpm. The last weapon given to us is the MK18, a CQB-oriented M4 upper receiver. The rifle does 22 damage with a 5.56x45mm NATO ammunition type, rate of fire of 800 rpm, and holds 30 to 50 bullets per clip.
The MSR:
The MSR is a highly accurate sniper with +5 ammo per clip, 132 damage per shot, reload speed of 3.10, and ammunition type .338 Lapua Magnum.
The Remington MSR is the best rifle out there, providing greater accuracy than any other. With its modular design, you can easily customize the rifle for your needs and even replace parts yourself!
Verdict:
The MSR and MK18 are a lovely duo when it comes to deadly
combos. I wish the MSR had more than five bullets per clip.
The MDR:
The MDR is a hard-hitting lightweight bullpup with a 7.62x51mm NATO ammunition type, damage rating of 37, magazine size of 20 to 25 bullets per clip, and firing rate of 650 rpm.
MDR rifle is a product of the US-based company Desert Tech LLC. It is intended primarily to arm various Special Operations elements of Law Enforcement and Military forces.
Verdict:
The MDR isn't too bad; however, it could use more ammunition as
the magazine size is too small. I will stick with the AUG. As the
Aug is more of an option for a bullpup rifle.
The MK18:
a CQB-oriented M4 upper receiver. The rifle does 22 damage with a 5.56x45mm NATO ammunition type, rate of fire of 800 rpm, and holds 30 to 50 bullets per clip.
The game's description is the only intel we have on this rifle. At the moment, we have bare minimum intel.
Verdict:
The MK18 isn't a poor rifle considering it replicates the M4A1
in some areas. The accuracy is dead-on, and the rate of fire
resembles the M4A1. The damage output echoes the
mk17.
π΄ RECOMMENDED VIDEOS/PLAYLISTS
π₯ Ghost Recon Breakpoint Playlist: https://youtube.com/playlist?list=PLpkpwx9GwGUkR8rDp8M3DjX-pqwI_rJuG
π₯ Recent Upload: https://goo.gl/LpVs2x
β
TABLE OF CONTENTS β
β’ 0:00 - Intro
β’ 1:25 - Channel Intro;
β’ 1:30 - MSR test Run;
β’ 11:40 - Chem-extraction Complex - MDR Test Run;
β’ 19:29 - Emergency Center - MK18 Test Run;
β’ 24:19 - Polymorph Modeling - MK18 Live Run;
β’ 25:29 - Helping Local Residents hunt down Skell;
β’ 30:57 - Outro;
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π΄ *** ABOUT ME ***
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π‘ TOPICS IN THIS VIDEO π‘
β’ skell
β’ MSR
β’ mk18
β’ MDR
β’ 400 update
β’ AI teammate update
β’ Silent Valley Mine
β’ Chem-Extraction Complex
β’ Polymorph modeling
β’ Sentinels
β’ Ghost Recon Breakpoint
β’ Valley
β’ Mine
β’ Modeling
β’ Polymorph
β’ Chem-extraction
β’ Complex
β’ Teammate Missions
β’
π HASHTAGS π
#skell
#MSR
#mk18
#MDR
#400update
#AIteammateupdate
#SilentValleyMine
#Chem-ExtractionComplex
#Polymorphmodeling
#Sentinels
#GhostReconBreakpoint
#Valley
#Mine
#Modeling
#Polymorph
#Chem-extraction
#Complex
#TeammateMissions
π VIDEO OUTLINE π
* Test the new weaponry MSR, MDR, and MK18;
* Hunt down Skell and Sentinel;
* Help Local Residents clear out hostile areas;
* Provide AI Teammates missions to test their new abilities;
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