What Does Good Game Structure Look Like? | Critical Thought #gamedesign #gamedev #indiedev VIDEO
For this critical thought, I talked about the structure of your game, why good progression is about giving the player something to shoot for and thinking about how your game will be set up.
0:00 Intro
00:19 How Progression Matters
1:05 Hiding Good Design
5:17 How This Relates to Procgen
7:28 The Challenge of Non-Linear Progression
12:26 Puzzle-Action-Problems
13:55 Having a Gameplay Plan
19:16 Conclusion
Games shown: Rusted Moss, A Robot Named Fight, Astalon: Tears of the Earth
Robot Named Fight Interview: https://youtu.be/kiXvxzIybHw
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
Books I've Written:
https://www.routledge.com/search?author=Joshua%20Bycer (top results)
Additional Sites:
Main Site: http://Game-Wisdom.com
https://anchor.fm/gamewisdom
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#gamedesign #metroidvania
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