What Is Fun?
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Published on ● Video Link: https://www.youtube.com/watch?v=IhF-8-5S5OE
I talk about fun vs. balance and how some designers want to force players to have their vision of a fun experience. I even try to define fun...and fail.
Videos I reference:
Fun vs. Realism: https://www.youtube.com/watch?v=TshXDFgfiTg
Quest Markers: https://www.youtube.com/watch?v=TiL2wa66wxs
Player Agency: https://www.youtube.com/watch?v=OoJ6CDDfYiU
Emergent Gameplay: https://youtu.be/jWEuSV_nbfA
Other Videos By Timothy Cain
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2024-04-02 | Discoverability |
2024-04-01 | Damage Numbers, Part 2 |
2024-03-30 | Digipick vs Sonic Screwdriver |
2024-03-29 | Chocolate |
2024-03-28 | Games Without End & New Game Plus |
2024-03-27 | Programming Languages |
2024-03-26 | Technological Evolution |
2024-03-25 | What Is Fun? |
2024-03-22 | What Is An RPG? |
2024-03-21 | Coming April 5, 2024: The Development Timeline Of Fallout |
2024-03-21 | Designing Mechanics First |
2024-03-20 | Bored Now... |
2024-03-19 | Easter Eggs |
2024-03-18 | Avoiding Burnout |
2024-03-15 | Explaining Non-Linearity |
2024-03-14 | Research |
2024-03-13 | Game Difficulty Settings |
2024-03-12 | Canonical Endings |