
What it's Like to Run a "Games as a Service" Type Game
Let them or hate them, "Games as a Service" type games are here to stay. With major success stories like Fortnite and Destiny 2, almost every major publisher and even smaller studios want to get in on a piece of this infinitely stretching pie. But for every success, there are a plethora of games that have disappeared. So today, I wanted to talk about what it's like to run a "Games as a Service" type game. Everything from constantly updating it, keeping cross-play working, and yes, monetization.
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